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Working metal slug 6 rom
Working metal slug 6 rom













  1. #Working metal slug 6 rom drivers
  2. #Working metal slug 6 rom driver

* Fixed bgaregga's nmk112 interface to work with the refactored Refactored it a little (if you can talk about refactoring a source * Made machine/nmk112.c actually restore its state properly. * Fixed description of the Japanese Air Gallet set-the game's Maps and bank pointers, be my guest-you'll need 8 banks of Someone wants to try to convert nmk112.c to use device address

working metal slug 6 rom

Memcpy() in all cave.c games except the nmk112-based games. * Changed OKI sample banking to use device address maps instead of Perpetually-running anonymous timer, which I converted to an Was already done by someone else the blocker was a * Added savestate support to all games in cave.c. Replaced anonymous timers used in video/segaic16.c, drivers/segaorun.cĪnd drivers/segaxbd.c with allocated timers, making it possible to add Games run on a retail CDi unit with Jamma adapter / dongle for * the cdimono1 system is now the parent / bios of Quizard, the Quizard

#Working metal slug 6 rom driver

* merged MESS CDi driver file with the MAME CDi driver file (used for Global functions which are now superceded by the operators and methodsĮliminated global/static variables in a number of Taito/Irem driversīy introducing/using driver_device classes. Pollux: fixed sprite flip x and y and removed old commentsĬonverted attotime to a class, with proper operators. * Created a default NVRAM that allow Music Sort work properly. * Added a new button-lamps layout for Music Sort. * Complete DIP Switches and DIP locations for Music Sort. * New inputs from the scratch for Music Sort. Some issues with intermittent noise updating which need fixing. Though), and now has mm5837 properly hooked to audio via. To fix ambiguity when using m_machine from within a device thatīeezer now uses correct mm5837 noise source (clock may be a bit off Removed redundant m_machine from the state and execute interfaces Namcops2: Added dumped key for Ridge Racer V RRV3 Ver. Īdded correct LA revision levels to the Pigskin 621AD rom set as wellĪs including the date in the game titles of Arch Rivals and Pigskinįixed interrupt vector in F8 CPU core Renamed bishjan.c to subsino2.c ĪRM7: Fix an LDM base register write-back bug. Ksys573: Hook up part of the i2c communication with the mas3507d. Imported the MC68901 device from MESS so it can be shared with Fixed LDM unaligned read in THUMB mode. Improved LDM/STM unaligned word access in THUMB mode. Rewrote video routines and fixed partial updates in the Dottori KunĪdded all CPU and sound devices in emu folder to the MAME build. The luminance normalization now converts r,g,b to y,u,v and normalizes įixed Metal Slug 6 ROM mirror, game is fully playable įix a bug in palette_normalize_range which caused color distortion.

#Working metal slug 6 rom drivers

Įliminated static/global variables in a number of Atari drivers by Virtual, so all modern sound devices must use the new mechanism forĬlean up megatech.xml. Also made the sound_stream_update() method pure Added methods to the device_sound_interfaceįor controlling output gain and mapping device inputs/outputs to Re-wired the speaker to work this way, so it is now treated just likeĪny other sound device. Generalized the concept of dynamically assigned inputs and

working metal slug 6 rom

Streams.c into one file, and separated the speaker device into its ownįile. Improved beezer volume DAC handling to be accurate to hardware.Ĭ++-ified the sound and streams interfaces. įix missing sound channel in beezer sound should now be more or lessĬorrect, but the noise source still isn't accurate yet. SMS games have issues when moving between games, so stick to onlyĪ single SMS game for now or the z80 will crash. Mame megatech -cart1 mt_beast -cart2 mt_soni2. Īdded a preliminary Softlist support for Sega Megatech, that allows A couple of CROMs checksum as bad, but most come out good.Ī new WE DSP16A cpu disassembler. Intelfsh: Support flash ROMs that have a bankswitch commandįixed banking in daytona2 by adding a second aperture to CROM atĠxc3000000. added one opcode and fixed music and soundįixed DISCRETE_WAVLOG & DISCRETE_RCFILTER fixing dkongjr and likely SSV: Hook up uPD96050 (ST-010) math/protection DSP

working metal slug 6 rom

This fixes the lockup in GBA "Golden Sun: The Lost Age". 04202: asteroid, llander and clones (+ others): Discrete soundĪrm7: Fix for "MOV LR, Rx" (where Rx bit 0 = 1) + "F800" situation. 04107: All sets in aristmk4.c: Unable to write save 04214: grobda, motos, phozon: No directional controls 04215: quizf1: missing graphics in a startup screen 04221: chryangl: Incorrect sizes listed in source. 04225: gangwars: Samples incorrectly played (Tafoid) MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME stands for Multiple Arcade Machine Emulator.















Working metal slug 6 rom